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Developer Journal
Weekly Report #3 Developer Journal Weekly Report #3

Arrrgh. Back is acting up again, and this time I think I may have found the culprit: the laptop itself. This new computer is easily 2-3 times in weight what my old one was, and when I’ve been deadlifting it off the ground from my backpack to work, I’ve been straining my back without realizing it. D’oh.

Developer Journal
Weekly Report #2 Developer Journal Weekly Report #2

The holidays were pretty hectic, so this is the first time in a while that I have both the time and the resources to sit down and not just work on Kaiju Crush, but also write a report on it.

The Essential Guide to Understanding
Kingdom Hearts The Essential Guide to Understanding Kingdom Hearts

So Kingdom Hearts 3 is finally coming out. For many fans we’ve been waiting for this moment for well over a decade. The original Kingdom Hearts 1 and 2 came out on the PS2 in the early 2000s. Some of us were in elementary school, some of us high school, and *cringe* some of us weren’t even born yet. With the ‘third’…

Developer Journal
Weekly Report #1 Developer Journal Weekly Report #1

Since I’ve finished the prologue, I’ve decided to start doing my reports weekly instead of daily since progress is a bit slower now that there is both simultaneously more and less to do. On one hand, I’ve still got a bunch of new backgrounds, sprites, cut scenes and coding to do, but I’ve pretty much covered…

Developer Journal Day Sixty-Five Developer Journal Day Sixty-Five

Achievement unlocked! The prologue is DONE. Well, it’s still missing music and sound effects, but for all intents and purposes it’s a playable, functional game with working branches and assets. For a while I wasn’t sure I was going to get it to work because one effect just did not want to work right. I wracked my…

Developer Journal Day Sixty-Four Developer Journal Day Sixty-Four

Still working on the final cut scene of the prologue. I have it inked and mostly flatted. It’s going to have a lot more elaborate lighting so I can’t be too surprised that it’s taking this long, but I am getting a bit bored. I also still need a better place to find sound effects, and that’s been my most…

Developer Journal Day Sixty-Three Developer Journal Day Sixty-Three

Finally over my stupid cold. To understand, more than a week passed between my last Developer Journal and this one. I’m back on the final cut scene of the prologue and once again, because it involves a bunch of buildings it’s taking forever. I promise not all the cut scenes and backgrounds require skyscrapers and…

Developer Journal Day Sixty-Two

Been sidelined by a nasty fall cold, so no new work to speak of. I have one cut scene left to draw for the prologue to be finished, then I need to code everything in so I can work on the first act. I know some people can work when they are sick, but I never can. My head is all swimmy and I can’t focus on anything…

The Geek Empress Over-Analyzes The
‘Detective Pikachu’ Trailer The Geek Empress Over-Analyzes The ‘Detective Pikachu’ Trailer

I have been following the news of the Detective Pikachu movie for months now. From the first announcement of the movie’s creation to the casting news of who would play the titular Pokemon, I have been keeping my finger to the pulse of this story. The concept was just too wild, too absurd, too majestic to actually be…

The Geek Empress’ Secret Santa List 2018

Hi there lucky person who became my secret santa, I’m the Geek Empress. You may know me from my erratic posts reviewing games and my recent work on my own game Kaiju Crush (shameless plug ahoy!) I’ve been on TAY for a while but if you’re not familiar with me, that’s fine.

Developer Journal Day Sixty-One Developer Journal Day Sixty-One

Today I’m going to show you guys how I work on the cut scenes for Kaiju Crush.

Developer Journal Day Sixty Developer Journal Day Sixty

Today marks the day that would have been the last day of the Six-TAY Day Writing Challenge if I hadn’t gotten the leg sweep from life. I would have much preferred being able to do it all at once instead of falling on my teeth all the time, but progress is still progress. Coding is currently still banging my head…

Developer Journal Day Fifty-Nine Developer Journal Day Fifty-Nine

Two cut scenes down, two to go until the end of the prologue. Running into another coding problem that I’m going to have to look up this weekend. I’ve been using the tutorial that comes with Ren’Py for most of my references, but the tutorial doesn’t go into much detail for certain features like animation. For the cut…

Developer Journal Day Fifty-Eight Developer Journal Day Fifty-Eight

In spite of how bloody annoying it was to do, the first cut scene is finished, and it actually looks really good. I’ve been using a few save files to work back and forth to put new content into the game, move it around and test it out so that cinematically things look the way I want. There are three more cut scenes in…

Developer Journal Day Fifty-Seven Developer Journal Day Fifty-Seven

Back on working on the cut scenes. Still hate working on buildings. Still hate backgrounds. Still whining while every moment.

Developer Diary Day Fifty-Six Developer Diary Day Fifty-Six

That break to work on Morrigan was a really good idea. Not only is my mind more fresh from taking a break from Kaiju Crush, it let me get better with Fire Alpaca. Fire Alpaca still can’t do a lot of things that Photoshop can, or Photoshop still does a lot of things better, but I found out something that will save me a…

Developer Diary Day Fifty-Five Developer Diary Day Fifty-Five

The cut scenes are coming a lot slower than I was anticipating. I think I’ve been working on this project so much (and pretty much nothing else) that I’m starting to get a bit fatigued. I know most of the hard part is behind me, and actually the cut scenes are a lot more fun to draw than just the plain backgrounds or…

Developer Diary Day Fifty-Four Developer Diary Day Fifty-Four

The second character is done! All the variations got inked, colored, saved and inputted. With everything the one character ended up being 37 different image files, which is nothing compared to most games, but it’s a lot for me. Now I’m starting to put the sprites into the game and have them move around. I haven’t…

Developer Journal Day Fifty-Three Developer Journal Day Fifty-Three

I managed to fix all the snags in the scan and have the second character all inked up. This will easily be the most complicated sprite in the game because this particular character has not only three different poses, but three different costumes in the game meaning that each expression will have roughly three…

Developer Journal Day Fifty-Two Developer Journal Day Fifty-Two

I’ve finished all the sprites for one of the romanceable characters but hit a major hurdle with the second one. It turns out one of the scans got warped (that can happen if the paper curls on the scanner bed and the lid isn’t closed all the way) and even though I thought I calibrated it properly, one of the costumes…

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