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Developer Journal Day Fifty-Three Developer Journal Day Fifty-Three

I managed to fix all the snags in the scan and have the second character all inked up. This will easily be the most complicated sprite in the game because this particular character has not only three different poses, but three different costumes in the game meaning that each expression will have roughly three…

Developer Journal Day Fifty-Two Developer Journal Day Fifty-Two

I’ve finished all the sprites for one of the romanceable characters but hit a major hurdle with the second one. It turns out one of the scans got warped (that can happen if the paper curls on the scanner bed and the lid isn’t closed all the way) and even though I thought I calibrated it properly, one of the costumes…

Developer Journal Day Fifty-One Developer Journal Day Fifty-One

I’m spending a lot of time now inking and coloring, and while I work I usually need some background noise to help keep pace and to break up some of the monotony. Sometimes I’ll listen to music (usually heavy metal or anime soundtracks) and sometimes I’ll watch DVDs. For this recent bout of work I watched Gravity…

Developer Journal Day Fifty Developer Journal Day Fifty

Got the character sprites all drawn up and spent the weekend scanning them. Because these are the non-static sprites and will shift expression, they are a bit trickier to scan. See, most paper isn’t truly square (square = 90 angle at the corners) but most scanner beds are. That means that when you scan, the paper will…

Developer Journal Day Forty-Eight Developer Journal Day Forty-Eight

The static sprites are looking good and working properly, two very positive steps. Now all my focus has been in the romanceable characters. If they don’t work, the whole game is moot. I’ve been playing around with color pallets to see what I like best. None of these are the final designs, but it does give you an idea…

Developer Journal Day Forty-Seven Developer Journal Day Forty-Seven

The first batch of static sprites are done and ready to be incorporated into the game. I still need to work on the character sheets I already have scanned, as well as the two others and the last two static sprites. Based off of the way I finalized the sprites I might go back in now to the backgrounds and change some…

Developer Journal Day Forty-Six Developer Journal Day Forty-Six

I spent the weekend doing some more research for reference images for some more characters and settings while using the BF’s scanner. With the drawings inputted I was able to get two static character sprites done in one day. Sprites are definitely going the fastest, and then it will be back to the more complicated…

Developer Journal Day Forty-Five Developer Journal Day Forty-Five

Two of the character sprites are going to have to wait a bit since I ran into a couple of hitches while creating them and will need more reference images until I get what I want. One character is supposed to be a sleazy looking politician, but while the character designs I developed are fine looking characters, they…

Developer Journal Day Forty-Four Developer Journal Day Forty-Four

Four out of six of the static sprites are drawn. I’m hoping to get all six and the four romanceable characters’ design sheets ready by Saturday so I can get them all scanned. I need to do character sheets before I can do the girls’ sprites because I need to finalize A) design, B) expressions and C) color before…

Developer Journal Day Forty-Three Developer Journal Day Forty-Three

Like I said yesterday, sprites are way faster than backgrounds and now all but two of the object assets are done. I’ve already started programming them in along with a few key sound effects that are necessary for certain transitions. I don’t have anywhere near all the sound effects I want nor any music, and the…

Developer Journal Day Forty-Two Developer Journal Day Forty-Two

Sprites are coming along nicely since they aren’t as massive or as detailed as backgrounds are. But I’m also starting to realize just how many I really need. I tend to forget that anything animated (even very, very simply) needs a few variations in order to actually move, which means the sprite or object asset that I…

Developer Journal Day Forty-One Developer Journal Day Forty-One

The final background (of the prologue) is done! This marks not only the end of the prologue’s backgrounds, but now half of the backgrounds for the whole first act are done too. The sprites are the next step on the list, but this means I can get a ton of coding done. Being able to program in all of the transitions and…

Developer Journal Day Forty Developer Journal Day Forty

In the middle of the last prologue background. The inks are done and I need to flat and color it. For this last background I needed a bunch of cars in various poses at a bird’s eye view. I’m good at drawing a lot of inanimate objects, but cars were never one of them. No matter how much practice I do, cars always are…

Gamer Diary: Stella Glow Gamer Diary: Stella Glow

I first heard about Stella Glow from Anime News Network. It was just a brief article that the game would be localized and a small description of the game play: the player character would team up with a series of singing witches and use Song Magic to save a doomed world. The Song Magic could be made more powerful by…

Developer Journal Day Thirty-Nine Developer Journal Day Thirty-Nine

Achievement unlocked! The next background is done. Just one more to go in the prologue and I can move onto the sprites. I already have a couple sketched up, and for the sake of simplicity I’m starting with the static ones first. Only the romanceable characters are going to have lots of different expressions and…

Developer Journal Day Thirty-Eight Developer Journal Day Thirty-Eight

Line art for the latest background is done and now I’m in the middle of coloring. I’m hoping to be done in the next day or so. Mostly at this point it’s lots of little detail work. All this setup will pay off in the long run because it won’t take too much to shade everything, and that tends to take the most time in…

Developer Journal Day Thirty-Seven Developer Journal Day Thirty-Seven

The next background is humming along, though the line art is taking a while. There are some backgrounds that are very lineart heavy while some will be more dependent on the coloring to look the way I want them to. And ones like the one with the shingles are just pulling teeth on both ends. This largely has to do with…

Developer Journal Day Thirty-Six Developer Journal Day Thirty-Six

Three backgrounds down, seven to go, but only two more needed to get the prologue done. The additional five will be all used in the first act, but I’m almost to the point where I have enough to play around with to get a sense of what I need to do for the rest of the game. When those five are done I will…

Developer Journal Day Thirty-Five Developer Journal Day Thirty-Five

I finally finished that background with all those damn shingles and now I’m back to working on that background I originally showed a few weeks ago of the commuter train. Since that was largely done when I showed it, it shouldn’t take anywhere NEAR as long as that one with all the roofs. The only complication is that…

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